Archon:
At a base 60 points this guy is going to be the main HQ you will see if you want the goodies that a Dark Eldar HQ can boast. The only problem with him is his T3. With no way to get him eternal warrior it is very hard to keep this guy alive and allow him to kill things like he is suppose to do. If you do run him, I recommend the Huskblade and a shadow field. Providing him with the 2++ is going to be key as a 4++ from the clone field just wont cut it. A good use for an archon is taking the webway portal to drop in some battle brothers or blasterborne to shoot up something that needs to be gone.
Succubus:
At a base 75 points, the succubus is a HQ choice that I would probably leave on the shelf. With only a 6 plus save outside of Close combat and a 4 plus invul save in CC and at T3. She will most likely get double toughed out most of the time. She does swing at I8 with 4 attacks base. With the Archite glave she will be str 4 ap 2. The problem is getting her into combat. If she does...she could be a beast. But my verdict...leave at home.
Lelith Hesperax:
At 150 points Your getting a CC oriented HQ that boast a 4 plus save in any other phase and a 3 plus save in CC. Her blade ignores all armor saves and that is about it. She does get to reroll at failed to hit and to wound rolls but at str 3...not very good. Leave on the shelf.
Haemonculus:
At 70 points your getting a very underwhelming HQ that is more of a force multiplier then shooting or cc killer. His main uses are going to be in the Haemonculus coven books. The main use for him would be a Webway portal so you can drop in some battle brothers or other units from the Dark eldar.
Urien Rakarth:
At 140 points your getting a guy that really is just another buff to your units around you giving everyone with power from pain a plus one to the chart that is within 12 inches of him. His casket of flensing is a 12 inch range str 3 ap 3 assault 2D6 one use only. Not very useful in my opinion. Leave on the shelf.
Drazhar:
At 190 points you are getting a CC beast. With I7, 6 attacks on the charge at STR 5 ap 2. He does have eternal warrior which helps out but.....he has no invul save. He does boast a 2+ armor save. He also gets a bonus attack at the same initiative step for each to wound roll of a 6 in cc. His big downside......he has no GRENADES!!!! so if your opponent is smart...he will keep his units in terrain and get the attack off first.
Elites:
Kabalite Trueborn:
So at 55 points base for 5 guys, your getting a plus one to leadership and plus one attack from the stock warriors of 40 points. Your paying 15 points more for just plus one leadership. The one thing about these guys is they can take up to 4 special weapons or two heavy weapons. They can take a venom as a dedicated transport. A popular build with these guys is 4 blasters deepstriking in with a venom. I wouldnt waste your time with the dark lances because if you move with them...the dark lances are snap firing.
Bloodbrides:
This is going to be short but leave them at home. Not worth it. The models look awesome. They really do...but totally not worth it. They have a 6 plus armor save and only get their 4 plus invuls in the fight sub-phase.
Incubi:
At 60 points for 3 of these guys they are ok. I leave them at home because of one reason and one reason only.....NO GRENADES...most of the time they are swinging at I1 and because of that they die really quick to simple marines. They do boast a 3+ save but still....those fail at times.
Mandrakes:
Ive always wanted to run mandrakes and at 36 points a pop with stealth and shrouded as well infiltrate...I can see these guys sitting on an objective in ruins or on a 5 plus area terrain and instantly making it a 2 plus. So I can see the use in these guys.
Wracks:
All CC attacks have poison so great monstrous creature killers....but oh wait...no grenades...so swinging last if opponent is in terrain.....leave at home....(unless you are running them from the haemonculus coven)
Grotesques:
Now these guys can be of some use. Str 5 T5 with 3 wounds each. At 105 points each you get 3. This is a great unit to throw in a raider with an HQ of your choice and speed them directly at your opponent and let your HQ and these guys go to town. They have 3 attacks base with rampage and stock FnP. One model can be upgraded to an abberation making him a character to accept a challenge so your trusty archon can stay out and slay the chumps.
Thanks for reading. If you have any thoughts or disagreements, let me know in the comment section. I am always down to get other ideas and opinions.
~Beer Apostle~
Beer For the Beer God