Monday, September 5, 2016

Nuns with Guns at NOVA Open 2016


So, following my ill fated attempts at playing my War Convocation list at ATC and going 1-5, I decided to run a significantly less competitive list at the NOVA Open this past weekend.  I figured an Inquisition themed list with Sisters, Inquisitor Coteaz + Henchmen and an Imperial Assassin would be fun and fluffy. With the exception of the Culexus Assassin, I’ve got dozens of games with the bolter girls/Coteaz/henchmen combo so I’m more comfortable with their rules and how to get what I can out of them.  

My list was:


Sisters of Battle CAD

HQ
Jacobus- Warlord
St. Celestine

Troops
Battle Sister Squad x 5 w/Melta Gun in Immolator w/Multi Melta
Battle Sister Squad x 5 w/Melta Gun in Immolator w/Multi Melta
Battle Sister Squad x 5 w/Melta Gun in Immolator w/Heavy Flamer

Fast Attack
Dominion Squad x5 w/4x Melta Gun in Repressor
Dominion Squad x5 w/4x Melta Gun in Repressor

Heavy Support
Retributer Squad x5 w/4x Heavy Flamer in Repressor
Retributer Squad x5 w/4x Heavy Flamer in Repressor

Fortification
Aegis Defense Line w/ Quad Gun


Inquisition Allied Detachment

HQ
Inquisitor Coteaz

Elites
Henchmen Squad
2x Jokaero
3x Acolytes w/ Plasma Guns
4x Acolytes (1x bolter)
1x Psyker


Assassin Detachment

Culexus Assassin




Going into NOVA I knew my list would suffer against long range shooting (namely Tau and some Eldar builds) as they could pop my transports right quick.  Space Marine grav spam would hurt my tanks and troops, but Celestine and the girls can handle MSU pretty well whilst Coteaz has a 24” bubble of fuck your drop pods.  Chaos Daemons, IG, Orks, Jet Bike spam, Nids, would all offer their own challenges but I felt confident that I could do okay via ignoring cover melta guns and spamming flamers.

Game One:

I played Kenny from New York, who was an awesome dude and a rather good player, he ended up in like 9th overall.  Sadly, his army was lost in transit by Delta so he was playing borrowed minis at the last minute. He ran pure Tau, a Stormsurge, a few Riptides, Fire Warriors, Drones and a buffmander.  He then proceeded to wreck my face.  I picked progressives knowing that I couldn’t hold on for end game, but his Riptides and Stormsurge just popped tanks then killed girls.  On the plus side, we finished early got some beers and dinner the next night, super good dude and if I end up in Manhattan for grad school, I hope to play him again.

Game Two:

Space Marines.  Normally I’m pretty happy to play Marines as Celestine can run through their squads while the girls can put enough wounds that armor saves go away.  Not so much with the natural Invisibility and Electrodisplacement to a charge.  I played Amir from New Jersey, nice dude, very friendly, fun game, but his dual conclave on bikes with the 2+ re-rollable FNP EW chapter master from Iron Hands.  He dropped a pod in, made it over 12” away, then summoned daemons to kill the Culexus, Electrodisplaced and multi-charged. Without the FAQ/Nerfs to Invisibility and Electrodisplacement, he was able to move up, swap units, then multi charge me with an invisible star.  It went down hill from there for the bolter girls.  His summoned screamers did damage, while my Dominions were able to outflank and move to his back field. I scored a few points, but it was a very one sided loss.  

Game Three:

Tau again, hooray!  I played Joe from Georgia, who had an amazingly well painted Tau Army.  He had won best Tau and best painted at ATC a couple months back, and I could see why.  Running two squads of three Ghostkeels in the formation, some deep striking stealth suits, a Tidewall with Fire Warriors and two outflanking Kroot Squads, I was hoping that I could ignore his cover, cause enough wounds to kill some Ghostkeels and force leadership checks.  So I didn’t.  I managed to score a few points, slew his warlord (Celestine made it across the board and charged the Fire Warrior squad with the HQ) and killed a couple units, but in the progressive version, I couldn’t actually move the relic back so I just had to try and hold it; his Ghostkeels made short work of my tanks despite a ridiculous amount of 6++ invuln saves made.  After the game we got dinner and beers, and we found out that he had painted and made a fair amount of the charity Ork Army, especially the Ork Jet Bikes (which are amazing, some of the coolest minis I’ve ever seen).  A great competitor and a true hobbyist, or really an artist. I look forward to seeing his next project.


So day one was a 0-3 day, not my best, but I couldn’t ask for a nicer group of guys to kick my teeth in.  

Day Two

Game One:

I played Jack from Delaware, one of the Icehouse guys that host the annual Delawar GT.  Super nice dude and a quick game.  He ran three Imperial Knights including an Atrapos and a Riptide Wing (3x Riptides with bonuses). I hoped to scout up and melta a Knight or two, and I did manage to put some hull points down, but I just couldn’t affect the army.  He killed my henchmen squad early on, then proceeded to pop tanks, gatling gun girls to mist, and assault whatever was left over. I scored a couple points, then it ended and we got beers.  

Game Two:

Ben from New Hampshire brought a fluffy Space Wolves list with old school las/plas razorbacks, a Land Raider, Arjac, Ulrik and a generic lord with some Wolf Guard riding in it, three land speeders and some troops in the razorbacks.  It was a pretty close game, but the girls managed to pull the win, it didn’t hurt that his lascannons rolled way more ones than normal, either to hit or to penetrate, thus my tanks and girls stayed alive a lot longer.  Fun game, two pretty fluffy lists playing on a bottom table and drinking beers later one. Great guy, great game, and I finally got a win in.  

Game Three:

I ended up playing a guy that just moved to the same town in which I live, but I had not yet met. John is also in Fayetteville, NC, and was running an Imperial Guard list with an allied Genestealer Cult. He had a couple Chimeras, a few Taurox, a Leman Russ, a Valkyrie, one Wyvern, and Imperial Knight and a few squads in the transports.  The Genestealer cult had a Magos, a couple squads, and the Broodlord that could infiltrate up to one inch from my dudes, which is pretty rad especially since that nasty bastard rolled Invisibility and I couldn’t target him with templates.  The game was pretty close, but he was going for end game points while I was going progressives. I managed to wear down Genestealers and stay alive against the Broodlord which attacked Coteaz and the Henchmen, but he perilsed and lost his last wound.  We made it through five turns until time and I pulled off a minor win.  Another great close game against a super good dude that I can play in the near future.  


On the whole NOVA 2016 was a blast. I withdrew on Saturday evening as although I was 2-0 in the bottom bracket, I didn’t have it in me to play two more games and really just wanted to drink, socialize and see everything that was going on.   On the bottom level there was Warmachine, X-Wing and Armada, Fantasy/AoS, Malifaux, and several other games I couldn’t name.  There was a 30k event that looked A-Mazing, and I might play in that next year instead of the GT.  I really enjoy competitive 40k, but eight games is a lot and I don’t think I will have the time to really practice with a strong army to play it well enough in a year’s time.  

One thing I didn’t dig was NOVA’s not using the ITC nerfs.  Invisibility is nasty, and playing it twice in its full strength just sucks.  Ditto on the Electrodisplacement.  I could have taken advantage of the ruleset in use and brought my girls in via Drop Pods, but every other tournament in the US is observing that FAQ so I didn’t.  Mike Brandt, Dewry, Neil Gilstrap and the dozens of other folks I can’t name that ran NOVA did a great and wonderful thing, they held an awesome event that lasted Thursday through Sunday and had something for every tabletop gamer.  If you ever get the chance, NOVA is a blast.  

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